Smart Phone
LCD Shoot-Out
Dr. Raymond M. Soneira
President, DisplayMate Technologies Corp.
Copyright © 1990-2006 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article, or any part
thereof, may not be copied, reproduced, mirrored, distributed or incorporated
Into any other work without
the prior written permission of DisplayMate Technologies Corporation
Article Links: Overview MP3 and Video Players
Smart Phones
Game Consoles
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Introduction
Like the
MP3 players, cell phones have rapidly evolved into multimedia devices that include
a color display for navigating on-screen menus, looking at slide shows of
digital photos, and most recently, watching movies and TV shows. But, how good
are these tiny screens? Are they toys, pretentious devices, or high quality
displays that can produce excellent picture quality comparable to your HDTV or
computer monitor? And how do they compare to the players in Part I? To answer
these questions I used the same high-powered analysis methods we use for
testing and evaluating high-end HDTVs at DisplayMate
Technologies. We’re going to find out how worthy these little devices are…
The Phones
The smart phones are versatile devices, but they lack some
of the features of the players in Part I. All of the
players have large hard drives and TV Out that can display photos and videos on
a TV. These smart phones don’t have either, but in addition to USB for
downloading content, they have flash memory cards, cameras, WiFi, and the phone
network, which can deliver photos and videos via web browser, Email, messaging,
and streaming. Table 1 lists the most important display specifications for the
four phones, arranged by screen size.
While the BlackBerry doesn’t have a reputation as a
multimedia device, it actually delivers excellent picture quality. One very
useful enhancement program for the BlackBerry that we used extensively was Ascendo Photos, which allows
photos (or any jpg, bmp, gif images) to be transferred to the phone directly
from a PC via USB, and then shown with its own viewer. Otherwise, content on
the BlackBerry can only be downloaded via the phone network.
Table 1 – Display Specs
|
Nokia
N80
|
Motorola
Q
|
Palm
Treo 700p
|
RIM
BlackBerry 8700
|
Screen Size
|
2.1 inches
|
2.4 inches
|
2.5 inches
|
2.6 inches
|
Screen Shape
Aspect Ratio
|
1.18 = 13:11
|
1.33 = 4:3
|
1.00 = 1:1
|
1.33 = 4:3
|
Resolution
|
416 x 352
|
320 x 240
|
320 x 320
|
320 x 240
|
Dots Per Inch
|
260
|
170
|
180
|
150
|
Screen Colors
|
262K
|
65K
|
65K
|
65K
|
Content Sources
|
USB, Flash,
2 Cameras,
Network, WiFi
|
USB, Flash,
Camera,
Network
|
USB, Flash,
Camera,
Network
|
USB,
Network
|
Don’t
be turned off by the relatively low resolutions of these phones, because it is
the pixel density, or Dots Per Inch, DPI, that determines how sharp their
images appear, and these are relatively high DPIs. For reference, a 19 inch LCD
monitor has a DPI of 86. The number of Screen Colors that a
display can produce is frequently misinterpreted as an indication of its color
gamut, the range of colors that it can produce. It has nothing to do with the
gamut, but rather specifies the number of possible intensity levels for each of
the red, green and blue primary colors, which can vary from 32 to 256 levels.
LCD Panel
Performance
Before
we can evaluate the picture quality of the phones we need to measure the
performance of their LCD panels for Brightness, Contrast, and Viewing Angles.
The results shown in Table 2 were made with a laboratory spectroradiometer. See
How We Test for
technical details and explanations of the measurements. The results are color
coded based on the relative performance of all 11 players, phones and
game consoles tested for this 3-part series. Green means excellent or
significantly better than the other units; red means poor or significantly
worse than the other units; and yellow means mediocre performance. The color
coding makes it easy to see trends among all of the units.
Table
2 – LCD Brightness, Contrast and Viewing Angles
|
Nokia
N80
|
Motorola
Q
|
Palm
Treo 700p
|
RIM
BlackBerry 8700
|
Peak Brightness
|
138 cd/m2
Transflective
|
194 cd/m2
|
215 cd/m2
Transflective
|
175 or 408 cd/m2
|
Black Level Brightness
|
0.97 cd/m2
|
0.38 cd/m2
|
2.97 cd/m2
|
0.31 or 0.72 cd/m2
|
Contrast Ratio
for Low Ambient Light
|
142
|
511
|
72
|
566
|
Screen Reflectance
|
14 percent
|
11 percent
|
23 percent
Touchscreen
|
12 percent
|
Contrast Rating
for High Ambient Light
|
10+ Transflective
|
18
|
9+
Transflective
|
15 or 34
|
Forward Tilt Viewing
Contrast at +15 degrees
|
74
|
445
|
43
|
427
|
Horizontal Side Viewing
Contrast at ±45 degrees
|
15
|
17
|
12
|
48
|
Brightness and Contrast:
Peak Brightness is very important in bright ambient light viewing
conditions (the brighter the better) but is not important for low ambient light
viewing. The Nokia N80 and BlackBerry 8700 have light sensors that can
automatically dim the screen in low light to help conserve battery power. For
these measurements we set up all of the phones so they produced their maximum
brightness. The BlackBerry has a special high brightness mode that can be
temporarily enabled by clicking its power button. In this mode it was by far
the brightest device we tested. The table lists values for both modes. Black Level Brightness is
the residual dark glow that the screen (and each pixel) gives off when it is
supposed to be producing true black. It is distracting and also washes out both
the contrast and color saturation of the dark portions of the image. The Contrast Ratio tells you
the range of brightness that the display is capable of producing. The larger
the better, but it’s only relevant for low ambient light viewing conditions due
to reflections off the screen (next).
The Nokia N80 and Palm Treo 700p have
Transflective LCD screens that work under both transmission and reflection.
Most LCDs are only illuminated by their backlight via transmission through the
LCD, but Transflective LCDs can also reflect sunlight within the screen to
improve their brightness and readability outdoors. Unfortunately, Transflective
screens have higher Black Levels and lower Contrast Ratios, so they don’t work
as well in low ambient light, which is easy to see from the table.
Performance under Bright Ambient
Light:
When these phones are used in bright ambient light the
screen can’t be made as dark because it reflects a certain percentage of the
room light. This washes out the images by reducing contrast and color
saturation. We measured the Screen Reflectance, which
is the percentage of ambient light reflected by each phone. The lower the
better. The Transflective LCD and Touchscreen on the Treo contribute to its
high Reflectance. The Contrast Rating for High Ambient
Light is a measure of the contrast you’ll see under high ambient
lighting conditions. It is simply the Peak Brightness divided by the Screen
Reflectance value in the Table. Again, the larger the better. If you frequently
watch under bright ambient light conditions then this may be the single most
important specification. While the screens on standard LCDs can appear washed
out under the high ambient light outdoors, the Transflective screens can be
oriented to catch sunlight and deliver higher Contrast Ratings.
Viewing
Angles:
The
brightness, contrast and color saturation that you see on the screen varies
significantly with your viewing angle. It has a major impact on image and
picture quality. If you’re watching by yourself, the Forward Tilt Viewing angle will vary
depending on how you hold the phone. If you’re watching in a group, people to
the left and right of the screen will be positioned with a Horizontal Side Viewing angle. Table 2 lists the Contrast Ratio for
a 15 degree forward tilt of the screen, which is the largest angle a single viewer
is likely to use. Table 2 also lists the Contrast Ratio for Horizontal Side
Viewing at ±45 degrees, which is roughly what a person sitting next to the
central viewer will see. These Contrast values provide a good measure of how
the viewing experience varies with angle. The low ratings for Side Viewing
indicate that all of the phones except the BlackBerry are limited to a single
viewer at a time.
Image and Picture
Quality Ratings
An
LCD screen with low ratings in Table 2 can still wind up looking quite good
with the right color scheme because color can be used to enhance the visual
contrast in the menu and data screens. That’s how many of these high DPI
screens can appear gorgeous. But that technique can’t be used with photos and
videos.
Gray
Scale and Picture Contrast
The
image and picture quality of any display depends on its gray scale and
saturation of its primary colors. The gray scale describes how the brightness of image pixels
varies between the black and white extremes and determines
the contrast within an image. Too much is just as bad as too little.
Figure
1 shows the gray scale measured for each phone. See How We Test for
details and explanations of the measurements. The differences in gray
scales among all eleven devices tested for this series are striking and explain
much of the differences in picture quality that we witnessed in the viewing
tests. Surprisingly, the phones actually perform better than most of the
MP3/PVP players in Part
I.
Figure 1. Gray Scales
Figure 2. Primary Colors
Click to enlarge
Click to enlarge
These
results are summarized in Table 3 by listing the picture contrast, gray scale
compression and gamma for each phone. Compression of the gray scale near its maximum intensity makes the picture look overexposed. The lower the
better. Gamma specifies the steepness of the
gray scale and the amount of Picture Contrast,
which by industry standards should have values between 2.2 and 2.5. The high
gray scale compression of the Treo together with it low LCD contrast and
reduced Color Gamut gives its images a washed out appearance even though it has
a high gamma.
Table 3 – Image and Picture
Quality Ratings
|
Nokia
N80
|
Motorola
Q
|
Palm
Treo 700p
|
RIM
BlackBerry 8700
|
Picture Contrast
Compression / Gamma
|
Too High
1 % / 2.68
|
Excellent
6% / 2.44
|
Washed Out
24 % / 2.61
|
Excellent
5% / 2.40
|
Color Gamut Range
Compared to
sRGB and HDTV
|
47 percent
|
74 percent
|
31 percent
|
64 percent
|
Reference and Optimized Photos
|
Reference
Optimized
|
Reference
Optimized
|
Reference
Optimized
|
Reference
Optimized
|
Video Encoding
|
MPEG-4 SP
512 kbps
352x288 15 fps
|
WMV
256 kbps
320x240 15 fps
|
MPEG-4 SP
512 kbps
320x240 25 fps
|
None
|
Color
Saturation and Gamut
The colors
in all color displays are produced through a combination of three primary
colors: red, green and blue. The primaries need to be strong and saturated in
order for the displays to be able to reproduce a wide gamut of colors. Too
little saturation and the pictures will look flat and pastel-like, too much
saturation and the pictures will look gaudy. We measured the primary colors
with the spectroradiometer. Details are shown in Figure 2 and summarized in
Table 3 by comparing the Color Gamut of each
phone to that of a standard High Definition TV or sRGB computer monitor. The
closer to 100 percent the better. All mobile displays have a reduced color
gamut, which can be compensated with proper processing in the device. The
Motorola Q and Nintendo DS Lite (Part III) have
largest color gamut and the Palm Treo 700p and the Apple iPod (Part I) the
smallest.
Reference
and Optimized Photos
The
phones aren’t delivering anywhere near the image and picture quality they are
capable of producing. To demonstrate this we’ve produced two sets of photos for
each phone: a standard Reference Photo that displays correctly on a calibrated
HDTV or computer monitor, and an Optimized Photo that has been mathematically
processed based on the lab measurements to improve picture quality. Links for
each phone are included in Table 3. Download both and compare them to each
other and to full resolution versions of the Reference Photo for HDTVs (1280x720)
and LCD
computer monitors (1280x1024). Left click the links to view on your current
display, right click to download the image files. Note that the Optimized
Photos are modified for the specific phones, and will appear to have incorrect
gray scales and color on other displays.
After
downloading the appropriate Reference and Optimized Photos do an A-B comparison
by quickly flipping between them. Here is what you should see on a phone,
computer monitor or HDTV. A thumbnail of the Reference Photo is pictured at
left. Good: Be able to clearly make out ALL of
the individual moldings on the fireplace mantle. Very
Good: See a natural, smooth and rich
facial flesh tone without ANY of the highlights appearing white washed, washed
out, or over exposed. Excellent: See the
left edge of the fireplace mantle where it meets the light green wall.
After
the extensive lab tests it was time to see how well the units would perform
visually with real photos and videos. So, for the Shoot-Out style Viewing Tests, we compared all
eleven tested units simultaneously, side-by-side, showing identical content
and comparing them to each other and to a carefully calibrated digital HDTV
connected to a PC. I used a large selection of challenging photos that we have
for evaluating HDTVs. For video picture quality I used a number of movie clips
including The Matrix (which has lots of dark content and a subtle green
caste that is difficult for displays to reproduce accurately) and Seabiscuit
(which has lots of colorful outside scenery and great facial close-ups).
Table 4 provides the results. For the grading and
rankings I carefully arranged all of the units until they were ordered from
best to worst picture quality, left to right. The evaluations are based on ideal
viewing conditions with no ambient light and perfect face-on (zero degree)
viewing angle. Each display was scored based on how close it came to delivering
an ideal picture, so its screen size, brightness, and pixel count are not part
of the grade. Looking at photos and videos on all eleven screens at once was an
amazing experience. The range and differences in picture quality were
staggering.
Table 4 – Shoot-Out Results
and Grades
|
Nokia
N80
|
Motorola
Q
|
Palm
Treo 700p
|
RIM
BlackBerry 8700
|
Viewing Test
Shoot-Out
|
Very Good
Picture Contrast too high
|
Excellent
Slight Hue Error
|
Poor Contrast and Color Saturation
|
Excellent
Color Saturation slightly too low
|
Overall Image and Picture Quality
Rating
|
B+
|
A
|
C
|
A
|
Rank out of 11 units
|
6
|
3
|
11
|
4
|
Picture Quality Rating
with Optimizer
|
A–
|
A
|
B+
|
A
|
Two
smart phones, the Motorola Q and RIM BlackBerry 8700, delivered excellent image
and picture quality and outperformed all of the mobile displays except for the
high-end Archos 604 and Epson P-4000 players in Part I. While the
Palm Treo 700p is a fabulous phone and a pleasure to use, it unfortunately
delivers washed out pictures due to low LCD contrast and weak primary colors.
Its image quality on menu and data screens, however, is excellent.
All
of these phones are roughly the same size as the larger format MP3/photo/video
players like the Apple iPod and Creative Zen Vision:M (and the upcoming
Microsoft Zune). In view of the excellent performance of the phones, it seems
likely that many users will not want to carry two similar devices, so the they
are likely to cannibalize the viability of large MP3 players in the near
future. One major advantage of the MP3 players is the simplicity of their user
interface, but with some careful thought, the phone manufacturers should be
able to improve the user interfaces and take proper advantage of their
versatile keyboards for browsing the audio, photo, and video content.
Much of the
reduced image and picture quality of the phones is due to sub-optimal
processing within each unit. The Optimized Photos (available via links in Table
3) demonstrate the picture quality the units are capable of producing when
mathematical corrections based on the lab measurements are applied to the image
files. You can download them and see for yourself if you have one of the tested
units. The bottom row of Table 4 provides the image and picture quality ratings
based on the Optimized images. When viewing them, the differences between
phones become relatively small and all of the phones deliver very good to
excellent picture quality. Hopefully, the next generation of devices will
improve their software/firmware processing and produce this kind of picture
quality on their own.
What’s Coming Next
In Part III, we’ll
examine the image and picture quality of the Nintendo
DS Lite and Sony PSP Playstation Portable.
Article Links
Series
Overview
MP3
and Portable Video Players
Smart Phones
Handheld
Game Consoles
How We Test Mobile
Displays
About the Author
Dr. Raymond Soneira
is President of DisplayMate Technologies Corporation of Amherst, New Hampshire,
which produces video calibration, evaluation, and diagnostic products for
consumers, technicians, and manufacturers. See www.displaymate.com. He is a research
scientist with a career that spans physics, computer science, and television
system design. Dr. Soneira obtained his Ph.D. in Theoretical Physics from Princeton
University, spent 5 years as a Long-Term Member of the world famous Institute
for Advanced Study in Princeton, another 5 years as a Principal Investigator in
the Computer Systems Research Laboratory at AT&T Bell Laboratories, and has
also designed, tested, and installed color television broadcast equipment for
the CBS Television Network Engineering and Development Department. He has
authored over 35 research articles in scientific journals in physics and
computer science, including Scientific American. If you have any comments or questions about the article, you can contact
him at dtso@displaymate.com.
Copyright © 1990-2006 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article,
or any part thereof, may not be copied, reproduced, mirrored, distributed or
incorporated
into any other work without the prior written permission of DisplayMate
Technologies Corporation