Display
Technology Shoot-Out
Comparing CRT, LCD, Plasma and DLP Displays
Dr. Raymond M. Soneira
President, DisplayMate Technologies
Corp.
Copyright © 1990-2005 by DisplayMate
Technologies Corporation. All Rights Reserved.
This article, or any
part thereof, may not be copied, reproduced, mirrored, distributed or
incorporated
into any other work without the prior written permission of DisplayMate
Technologies Corporation
Part IV – Display Technology
Assessments
Article Links: Overview Part I Part II Part III Part IV
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Introduction
This is Part IV of an article series describing an
in-depth comparison between CRT, LCD, Plasma and DLP display technologies in
order to analyze the relative strengths and weaknesses of each. In Part I we measured,
analyzed and compared primary specs like Black-Level, Color Temperature, Peak
Brightness, Dynamic Range, and Contrast for each display technology. Click this link to read
Part I. In Part II
we continued with Gray-Scale, Gamma, Primary Chromaticities and Color Gamut to
see how they all affect color and gray-scale accuracy. Click this link to read
Part II. In Part
III we examined the complex world of Display Artifacts and how they affect
Image Quality. Click
this link to read Part III. Here in Part IV we'll continue with a
discussion of specialized artifacts that apply to only one particular display
technology and then analyze and assess each display technology in detail and
tie together all of the results from Parts I to IV. First we’ll consider some
special display technology issues like Display Aging, Ambient Light, Viewing
Angles and Direct-View versus Rear Projection. Then we’ll discuss the viewing
tests followed by the individual technology assessments, with breakdowns into
many categories.
Special Issues
In previous sections of the article we’ve discussed
the photometry, colorimetry and artifacts for the different display technologies.
Here we will address some other common issues that are relevant to all of the
technologies.
Display Aging
One topic that has turned into a hot marketing issue
is display aging. While this is definitely a crucial issue for displays used in
commercial applications that run continuously 24 hours per day (often with
images that don’t change much over time), it’s really not a major issue for the
current generation of displays in normal consumer use. However, the public’s
perception of the aging issue has been blown way out
of proportion, particularly in the case of Plasma displays, where many people
are afraid to buy them for this very reason. None-the-less all displays do age
so it’s important to understand the issues and specifications involved. Displays
age primarily based on the total accumulated hours of use. If you run a display
an average of 4 hours per day that amounts to about 1,500 hours per year and 8
hours per day amounts to about 3,000 hours per year.
Phosphors are the source of light in CRT,
LCD and Plasma displays. The primary issue for these displays is phosphor
aging. While you may hear talk about phosphor burn, the phosphors used in
modern displays generally don’t burn (which is actual heat damage to the
phosphor that can be seen as a discoloration when the display is turned off).
All phosphors lose brightness based on cumulative use, which results from Coulomb
Aging (due to an electron beam current) or Solarization (due to
ultraviolet radiation). The greater the electron current or ultraviolet
radiation the faster the aging progresses. The aging specification is generally
in hours of use up to when the brightness (luminance) falls to 50 percent of
its original value, which is referred to as the Lifetime.
The backlight in LCDs is made up of a
varying number of fluorescent lamps that have a phosphor coating. Most LCD
displays have a Brightness Control that varies the brightness of the lamps,
which affects the rate of aging and therefore the time to 50 percent luminance.
You’ll see a wide range of lifetime ratings for LCDs, typically from 25,000 to
60,000 hours. That should be 8 to 20 years of use at 8 hours per day before the
brightness falls by 50 percent. However, there is a crucial yet subtle and
often obscure or unreported factor in these lifetimes: it’s the setting of the
backlight intensity for the specified lifetime. Often it’s not for the maximum
backlight intensity, but rather for some lower value that ages more slowly, in
which case the lifetime will be less and the display will age faster than you
anticipate. Be sure to find that out what brightness value the lifetime
specification refers to. For LCDs the lamps should all age uniformly and, in
principle, they can be replaced when they get too dim. Unless it’s a really
expensive display you probably won’t find that worthwhile.
For CRT and Plasma displays aging is more
complicated because the phosphor aging can be non-uniform over the screen. The
biggest issue for home theater users is caused by Letterboxing (watching wide
content on a narrower display) with reduced aging at the top and bottom of the
screen or Pillarboxing (watching narrow content on a wider screen) with reduced
aging on the left and right sides of the screen. Some displays and signal
sources introduce gray bars to help balance this form of uneven aging, but this
method can be quite distracting, and it may be unnecessary. If you start to
detect uneven aging many Plasma displays have user utilities that can help
reduce it by running negative images as part of a maintenance function. To test
for uneven aging put up uniform full-screen test patterns in white, red, green
and blue at 75 percent signal intensity and look for any variations in
brightness over the screen.
Another form of aging is due to
repetitive content like video games or station logos. This is the origin of the
term image “burn-in” where (negative) ghost images of the repetitive content
appear superimposed upon whatever image is on the screen. Many Plasma displays
deal with this potential problem by introducing a very slow orbiting motion to
the image on the screen. Negative images can also be used to rebalance the
aging if it becomes a problem. Another issue is that the red, green and blue
phosphors can age at different rates based on their physical properties and
your viewing habits. (If you watch a lot of golf the green phosphor will age
faster.) In critical calibrated imaging applications this actually requires the
regular replacement of displays, but for most people all of the uneven aging
tends to average out over time and it isn’t particularly noticeable. (Note that
on some Plasma displays temporary latent images may appear due to a charge
build up within the screen, but they typically disappear after a short time, so
they are not a form of aging.)
We have been describing all of the
variations on CRT and Plasma aging; now it’s time to get a handle on the time
scales for aging to 50 percent luminance. For CRTs it can vary quite a bit but
20,000 hours is a typical value (this includes the aging of the cathode, which
is the “C” in CRT). That’s almost 7 years at 8 hours per day. For the current
generation of Plasma displays the spec is typically 60,000 hours, which is
about 20 years at 8 hours per day. However, like LCDs, there is a crucial yet
subtle and often obscure or unreported factor in these lifetimes: it’s the
Average Picture Level APL for those published specifications. For computer CRTs
it’s generally a 100 percent APL, but for Plasma displays in video applications
it’s a much lower 15 to 25 percent APL, which is the average for most video
content. So if you’re watching typical video then it will take 20 years to
reach 50 percent luminance (but if your APL is higher it will be proportionally
less). While you’re not likely to hold onto a display for nearly that long it’s
a tremendous safety net for all of the potential uneven aging that we discussed
above, making it much less likely that aging will be a factor during the time
you own the display.
Projectors are the easiest aging category to
evaluate. They have a replaceable bulb with a specified number of hours to 50
percent luminance (which may be different from the replacement time). Some
projectors have a high and low lamp setting, which will result in two specified
lifetimes. There are many other subtle factors in display and projector aging
but they are generally of concern only in commercial signage applications.
Ambient Light
While our discussions have dealt
primarily with displays that are viewed in a perfectly dark environment, most
displays operate with varying degrees of ambient light (often with significant
differences between daytime and nighttime). Under these circumstances, the
measured screen black-levels will increase, often substantially. The display’s
Dynamic Range and Contrast Ratio will then decrease by the same factor. One
topic that doesn’t get all of the attention it deserves is the technology used
to reduce the ambient light reflected by a display.
Virtually all direct-view and
rear projection displays include one or more layers of screen treatments that
are designed to reduce reflections and glare. The most common method is to add
a light absorbing layer on the screen that transmits, for example, only 50
percent of the light. While this cuts the display’s luminance by a factor of two,
it cuts down the ambient light reflections by a factor of four because they
have to travel through the absorbing layer twice if they are reflected back
towards the viewer. On the other hand light originating within the display
travels through the layer only once. As a result the Dynamic Range (full field
contrast) improves by a factor of two if the ambient light reflections are
greater than the display’s own black-level (which is often the case). If the
room is pitch black then there is no ambient light; in that case the Dynamic
Range does not change because both the peak brightness and the display’s own
black-level are reduced by the same factor. Still, in our example, the hard
earned peak brightness is always reduced by a factor 2, which might seem to be
an incredible waste. But the payoff in both cases is a lower black-level, which
is even more precious than peak brightness. (Note that if the peak brightness
is too high for normal viewing and you reduce it by using the Contrast Control,
the black-level generally remains unchanged, so the Dynamic Range (full field
contrast) will decrease from the manufacturer’s published specification. So
it’s generally better to find a display with an appropriate peak brightness,
particularly if it’s obtained with an appropriate absorbing layer.)
Another common screen treatment
is the addition of a matte surface finish to the front of the screen (for
example, by etching a glass screen). This cuts down on specular (mirror-like)
reflections from the normally polished screen surfaces. It also causes a small
loss of image sharpness due to the additional light scatter. A much more
effective and expensive (and less common) approach is to use a multi-layer
optical coating like those on high quality camera lenses.
Screen treatments are almost
always separate from the display device so they will vary significantly from
model to model. That’s why manufacturers should be bragging about their special
anti-reflection and anti-glare treatments and contrast enhancement factors.
There are some inherent differences between display technologies: the phosphors
used in CRT and Plasma displays are highly reflective so they need to have a
good absorbing layer. (CRTs almost always have the absorbing glass built into
the faceplate.) LCDs have an advantage because their polarizers and color
filters automatically reduce ambient light reflections, however many LCDs still
supplement this with an additional 50 percent light absorbing layer in order to
further improve ambient light contrast. For rear projection the treatments are
part of a complex and expensive multi-layer screen. The cost of a rear
projection screen can vary from $50 to $1000 so expect to see major differences
in performance based on how much the manufacturer decided to spend on the screen.
(For front projection all of the ambient light treatments are part of a
separate projection screen.)
A good way to qualitatively compare
different displays and display technologies for ambient light effects is to
shine a bright flashlight at the screen from a few feet away when the display
or projector is turned off. The darker the beam looks on the screen the better.
There is a side effect to the contrast
enhancing absorbing layer: it reduces the range of viewing angles for the
display because light going through the absorbing layer at an angle travels
through a greater thickness of material than when going in the normal face-on
direction, so it experiences greater absorption. As a result the brightness
(luminance) decreases with viewing angle. We consider this topic next.
Viewing Angles
Another
topic that is fraught with confusion is the viewing angle specifications.
Different technologies use different ad hoc “standards” and some of them
seem to be designed so as to generate published specifications with values
close to the ideal 180 degrees, which is the maximum possible viewing angle.
A
perfectly diffusing screen (called a Lambertian source) will disperse light so
that the luminance doesn’t vary with viewing angle. This is considered the
theoretically ideal distribution and direct-view CRT and Plasma displays come
very close to producing it. As discussed above, the contrast enhancing
absorption layer increases the attenuation as the viewing angle increases, so
CRT and Plasma displays will show some luminance variation with angle, but they
still produce the widest light distribution that you’re likely to see in a
display. The viewing angle that’s quoted for Plasma display specifications is
the angle where the luminance drops to 33 percent of the face-on value.
One
problem with a Lambertian light distribution is that a lot of light is wasted
in directions where no one is likely to see it, like the ceiling, for example.
So almost all front and rear projection screens intentionally concentrate the
light in the directions where there is likely to be an audience. By
redistributing the light the image appears brighter than it would with a
uniform distribution. This increase is called the Gain of the screen and
the higher the Gain the narrower the light distribution. For screens the
viewing angle is defined as the angle where the gain or luminance drop to 50
percent of peak, and it’s often different for the vertical and horizontal
directions. Note that this definition is different than for Plasmas, so the viewing
angles for each cannot be compared.
LCDs
generally produce the narrowest viewing angles of all the display technologies
and much of their R&D is directed towards improving this spec, along with
the response time. Many of the major manufacturers have their own proprietary
technology for increasing the viewing angles so you’ll see acronyms like IPS
(In Plane Switching, Hitachi and NEC), MVA (Multi-domain Vertical Alignment,
Fujitsu), PVA (Patterned Vertical Alignment, Samsung), and ASV (Advanced Super
View, Sharp) for many panels. The problem is that it’s very hard to compare the
true viewing angles for these technologies because for LCDs the viewing angle
is currently defined as the angle where the full-on and full-off contrast
(Dynamic Range) decreases to a value of 10 (yes, ten, it’s not a typo), which
is an incredibly low value that may be meaningful for LCD watches but not for
imaging displays. As a result, for computer and video direct-view LCDs you’ll
generally see viewing angle specs in the narrow range of 170 to 178 degrees,
which isn’t particularly helpful since they don’t produce a satisfactory image
at those angles. The best thing to do under these circumstances is to do a
visual check yourself. Put up a high quality still photographic image that has
a wide range of intensities and colors, then shift your viewing position and
decide whether it’s an acceptable variation in image quality for you.
Hopefully
the entire display industry will come up with a uniform and useful definition
of viewing angle in the near future. One definition is the angle where the
luminance or contrast decrease to 50 percent of maximum. Another is the percent
of maximum luminance or contrast at 45 degrees. Either one or both would be
very useful.
Direct-View versus Rear
Projection
One important
but subtle form of competition for the display technologies is between
direct-view and rear projection. That’s where most of the market share and
therefore money lies. Front projection is a much smaller high-end market, but
it shares technology with the rear projection units, so it has an important
stake in the outcome. CRT and LCD technology can work with either method. On
the other hand Plasma is limited to direct-view while DLP and LCoS are limited
to projection because the devices are small microchips.
Let’s
compare the relative advantages and disadvantages of each: the major marketing
advantage for direct-view LCD and Plasma displays is that they are very thin,
typically 3 to 5 inches deep, so they have a much greater set of placement
options and can be hung on a wall or conveniently put on top of a piece of
furniture. On the other hand, rear projection units are typically 13 to 25
inches deep and so it’s much harder to find an appropriate location for them.
The extra depth is required by the optical system in order to project the image
from inside the unit. In a recent major development InFocus has developed a
proprietary rear projection “Light Engine” that produces a 61 inch screen size
in a cabinet that is only 6.5 inches deep, so its placement options are similar
to LCD and Plasma. It’s likely to be a major factor in the balance of power
between the display technologies.
In terms of
image quality direct-view is generally sharper because the pixels are generated
right at the screen, while the optics and screen reduce sharpness in projection
units (more so in rear projection units because they typically use a
multi-layer transmissive screen rather than the reflective screens used in
front projection). On the other hand, direct-view displays show much greater
pixelation because the red, green and blue elements are tiled side-by-side on
the screen. So, for example, when only a single primary color is on, the fill
factor can’t be any higher than 33 percent because the other two primary colors
are black. This means that the Screen Door Effect is much greater for
direct-view than front or rear projection. This doesn’t apply to direct-view
CRTs because the phosphor elements are generally much smaller than the pixel
size. In a similar fashion, as the screen resolution increases the visibility
of the Screen Door Effect decreases because the eye is unable to resolve the
pixel structure at normal viewing distances.
Display Assessments
The assessments for each individual display technology
include highlights and summaries of the most important issues that have been
discussed in Parts I to IV. Please refer back to the appropriate sections and
articles for details, discussions and background information. The assessment
categories include Primary Specs and Measurements (from Parts I and II),
Notable Variations (interesting technology from other manufacturers), Recent
Developments (new technology announcements), Special Issues (topics and
artifacts unique to the technology that have not been discussed elsewhere),
Strongest Points, Weakest Points, Other Artifacts (not mentioned under Weakest
Points, see Part III), Computer Application Viewing Tests, Video Application
Viewing Tests, Future Trends, and Commentary. Note that many of the Primary Specs
entries show a Rank of 1 to 4 for each technology based on the lab
measurements. This specifies their pecking order, with 1 for the best
performance and 4 for the lowest performance. When two Ranks are listed, it
means that there was a range of values for one or more of the technologies that
affected the ordering.
Viewing Tests
The central
concept for this article was to carefully set up, test and evaluate all of the
display technologies at the same time under identical conditions and
procedures, using advanced instrumentation where appropriate. All of the
displays were set up side-by-side for simultaneous comparative viewing in a
completely dark lab. This allowed us to detect subtle differences between the
displays. We used computer and video-based test patterns, plus DVD, television,
and computer applications, including a wide selection of test patterns at the
HD resolutions of 1920 x 1080 and 1280 x 720 from our own DisplayMate for Windows Multimedia Edition
(see www.displaymate.com). See Part I
for an in-depth discussion of the test methods and instrumentation that were
used.
Evaluation DVDs and Photographs
The DVDs
that we selected were chosen primarily as diagnostic tools to challenge and
stress the display technologies and are different from typical review criteria.
The following were the most important evaluation DVDs that we used. We needed one really high quality traditional cinematic
source and we chose Seabiscuit. It includes a wide variety of
interior, exterior and landscape scenes under widely differing lighting
conditions. There are a lot of rich and colorful scenes including many full
face close-ups that have lots of subtle facial tones and textures. The
Matrix includes a subtle green caste for all scenes that are not part of
the “real world.” We looked for the accurate reproduction of this delicate
feature (which is particularly sensitive to Gamma) in a wide variety of
lighting conditions from the very dark to broad daylight. The Matrix also has a
lot of very challenging dark material. The other DVD selections were chosen
primarily from older science fiction movies such as 2001: a Space Odyssey,
Alien and Blade Runner. They include a lot of dark, high contrast
scenes, some with significant grain and noise. Spacecraft scenes generally
include very bright objects on very dark near-black backgrounds with very dark
large-scale intensity gradients. For photographic
stills we used a selection from the 1994 to 2002 editions of the InfoComm
Projection ShootOut (see www.infocomm.org),
which were originally chosen to challenge projector image quality. The key to
using all of this material was the simultaneous viewing and comparison of all
the displays against one another and against a reference standard, which was a
direct-view professional High Definition CRT studio monitor. By simultaneously
comparing the relative image quality degradations between displays we were able
to differentiate display performance and artifacts from factors that were due
to source image quality, encoding and compression artifacts.
CRT Assessment
Our reference CRT was a Sony PVM-20L5, which is a direct-view professional High Definition
studio monitor and was chosen as the reference standard for image and picture
quality because it delivers virtually perfect performance. At 19 inches, it is
a standard size studio monitor designed to fit in equipment consoles and racks.
Although it’s much smaller than the other displays, we viewed the monitor from
a much closer distance in order to help balance the size differentials.
CRT Primary Specs and Measurements
|
Model
|
Sony PVM-20L5
|
Native Resolutions
|
1080i, 720p, 480p, 480i
|
Screen Diagonal
|
19 inches
|
Gamma
|
2.20 (perfect, the standard)
|
Primary colors
|
close to the SMPTE C standard
|
Black-level
|
0.01 cd/m2
|
Rank 1
|
Peak Brightness
|
176 cd/m2
|
Rank 3 or 4
|
Dynamic Range
|
17,600
|
Rank 1
|
4x4 Contrast
|
219
|
Rank 4
|
9x9 Contrast
|
75
|
Rank 4
|
CRT
Notable Variations: Consumer direct-view color CRTs currently go up to a 40 inch
diagonal size for 4:3 aspect ratio screens and up to a 36 inch diagonal for the
wide 16:9 aspect ratio screens ● Most consumer TVs use some digital signal processing, which can
add digital artifacts to the analog CRT.
CRT
Recent Developments: Some CRTs are now coming equipped with digital DVI inputs. Since
almost all analog signals are actually generated from digital sources, using
DVI can actually improve the CRT’s analog image quality substantially because
the digital-to-analog D/A conversion occurs near the end of the signal path
instead of at the beginning inside the signal source (such as a DVD player or
computer graphics board). As a result there is much less degradation and the
manufacturer can fine-tune the D/A to the performance characteristics of the
display.
CRT
Special Issues: Direct-view color CRTs come with either a Shadow Mask or Aperture
Grille. The Shadow Mask tubes have a matrix of round phosphor dots and are
better for reproducing fine image detail. The Aperture Grille tubes (such as
the Sony Trinitron™) have phosphor stripes and are better for reproducing
photographic images
● Moiré
interference patterns, which are wispy waves that appear superimposed on fine
image detail, degrade image quality on direct-view color CRTs. Moirés are
intensity beat patterns between the screen phosphor elements and the image
pixel structure. They are generally only visible on finely focused high
resolution displays ●
Getting the red, green and blue primary color pixels to line up accurately on
top of one another across the entire screen is called color registration or
convergence. For CRTs it’s very hard to achieve without advanced adjustment
circuitry because minor magnetic anomalies affect each of the beams in a
slightly different way. Poor convergence or registration leads to color
fringing and to a loss of sharpness ● All CRTs are susceptible to magnetic
interference and distortion from the earth’s magnetic field, and from other
nearby CRTs, transformers, audio speakers, building steel and furniture, etc.
All of these can affect color registration, uniformity and purity, Moiré
patterns, and geometric distortion.
CRT
Strongest Points: Best black-level and Dynamic Range of all the display technologies
● Highest color
and gray-scale accuracy ● Most accurate Gamma ● Perfectly smooth
gray-scale with no false contouring ● Excellent accuracy and low noise at the dark-end of
the gray-scale ● Supports a wide range of resolutions ● Image rescaling not
necessary ● No motion artifacts ● Widest viewing angles ● Least artifacts of all
the display technologies ●
Gaussian
beam profile produces a very smooth image.
CRT
Weakest Points: Gaussian
beam profile reduces image sharpness ● Lowest contrast for fine text and graphics ● May produce some image
flicker for refresh rates below 75 Hz, particularly with interlacing, which may
result in visual fatigue for some people ● Largest direct-view screen size is only
40 inches ●
Analog adjustments and calibration are more complex than other display
technologies ● Drifts more over time than other display technologies, both
short-term (hours) and long-term (weeks). Periodic adjustments and
recalibrations are generally necessary for critical applications ● Lowest peak brightness
of all the display technologies ● Strong internal reflections within the faceplate ● Bulky and heavy.
Other
CRT Artifacts: Imperfect color registration reduces sharpness and produces color
fringe artifacts ●
Moiré
interference patterns for direct-view color displays ● Variations in gain and
frequency response between red, green and blue channels lead to color artifacts
● Susceptible to geometric image distortion ● Imperfect focus
reduces sharpness ● Raster line structure may be visible, particularly at lower
resolutions ● High voltage screen
regulation issues can cause geometric distortion and gray-scale shifts (not
apparent in this high-end Sony model).
CRT
Computer Application Viewing Tests: Although this particular model is not intended
as a computer monitor it performed very well when we supplied a component video
signal from an ATI Radeon computer graphics board running Windows XP at 1920 x
1080i and 1280 x 720p. DisplayMate test patterns were reproduced extremely
well. With some images and test patterns flicker was apparent at 1080i. The
InfoComm ShootOut photographic images were rendered beautifully.
CRT
Video Application Viewing Tests: For video the picture quality was absolutely
stunning. The lowest black-levels, the fewest artifacts, the lowest picture
noise, the best color and gray-scale make the CRT the clear winner in image
quality (true even if we hadn’t appointed it the reference standard). Very
bright and very dark scenes were rendered beautifully.
CRT
Future Trends: At the high-end there will be fewer and fewer choices for CRT
direct-view monitors, front projectors and rear projection units as they will
become specialty items for purists and collectors – just like their vacuum tube
amplifier cousins. High-end direct-view and projection CRTs should survive in
the long-term. Screen size and image quality are likely to continue to
increase, but not as fast as their prices. Rear projection CRT units are no
match for the image quality of rear projection LCD, DLP and LCoS technologies
so they are likely to disappear first, once their price advantage erodes.
CRT
Commentary: This
is impressive performance for a 75 year old technology that produces an image
with just a single moving pixel. If overall image and picture quality is your
absolute criterion and you can live with a 36 inch maximum widescreen size then
the direct-view CRT remains the undisputed king of displays, especially for
video. It’s still very good for computer applications, but the sharpness and
contrast aren’t as good as the flat panels operating at their native
resolution. In spite of this excellent assessment, the CRT is an endangered
species. While shipments of inexpensive CRT displays are still increasing the
sales of high-end units are falling rapidly because fewer people are willing to
pay a premium price for a CRT. It’s the cheapest and lowest performance CRTs
that are surviving due to their price advantage over the flat panels. CRTs will
be collector’s items soon. Buy now and make a killing on eBay in the future.
LCD Assessment
Our LCD selection was the NEC
LCD4000, which at the time of our testing was the world’s largest production
direct-view LCD. It’s marketed as a commercial computer display, but it's an
outstanding large-screen LCD panel and will perform extremely well with video
when interfaced with the appropriate front-end electronics. This panel had the
finest LCD performance characteristics that we had measured up to that time.
LCD technology has been evolving rapidly, so the size, resolution, brightness,
contrast, viewing angles and response times are improving with each new
generation. By early 2005 NEC-Mitsubishi
is expected to be introducing displays in this product line up to 55+ inches
with resolutions up to 1920 x 1080p.
LCD Primary Specs and Measurements
|
Model
|
NEC LCD4000
|
Native Resolution
|
1280 x 768p
|
Screen Diagonal
|
40 inches
|
Gamma
|
2.32 (ok, but somewhat high)
|
Primary Colors
|
relatively close to the CRT standard except
for green
|
Black-level
|
0.72 cd/m2 (Max Backlight)
|
Rank 4
|
0.27 cd/m2 (Min Backlight)
|
Rank 3
|
Peak Brightness
|
428 cd/m2 (Max Backlight)
|
Rank 1
|
160 cd/m2 (Min Backlight)
|
Rank 3 or 4
|
Dynamic Range
|
595
|
Rank 3
|
4x4 Contrast
|
586
|
Rank 1
|
9x9 Contrast
|
577
|
Rank 1
|
LCD
Notable Variations and Recent Developments: The largest LCD panel currently shipping is 46
inches with a native resolution of 1920 x 1080p (Samsung). The largest size LCD
prototype that has been shown is 65 inches 1920 x 1080p (Sharp). LG.Philips
will be shipping a 55 inch 1920 x 1080p LCD panel in the fourth quarter of 2004
● The highest resolution
LCD panel currently available is 3840 x 2400 (a 22 inch computer display) ● Rear projection LCD
displays are available up through a 70 inch screen size. Note that projection
LCDs use a small poly-silicon based LCD chip rather than a large amorphous
silicon based panel.
LCD
Special issues: For LCDs the native Transfer Characteristic (the brightness or
luminance for a given signal voltage applied to the panel) has an irregular “S”
shape. This means that the brightness changes slowly with intensity at the ends
of the gray-scale near black or peak white but changes rapidly in the middle of
the gray-scale. (The graph looks like a stylized S with long legs that turn
almost horizontal near the top and bottom.) The signal processing electronics has
to reconfigure this behavior into a straight logarithmic (power-law) gray-scale
relationship (see Part II). To do it well takes 12 or more bits of look-up
tables and digital-to-analog converters. Many displays are unable to do this
and that leads to a compression of the gray-scale at the bright and dark ends
and to other irregularities at the dark-end ● Every pixel in an LCD has control electronics on the inside
of the panel that produces dark gaps between pixels. This accentuates the
appearance of individual pixels and is referred to as the Screen Door Effect
because of the similarity to looking through the mesh screen on a storm
door. The fill factor or aperture ratio of the light emitting portion of the
pixel depends on the particular LCD technology and the pixel pitch and is
generally between 50 and 70 percent.
LCD
Strongest Points: Direct-view
LCDs produce exceptionally sharp, high contrast images, including fine text and
graphics ● Brightest of all the display technologies ● Highest resolution of
all the flat panels (but the LCD4000 is only 1280 x 768) ● LCD panel intensity is
controlled by an analog signal, which allows it to produce a smooth
intensity-scale that is free of dithering noise and artifacts, especially at
the dark-end of the scale (but most current digital signal processing
implementations don’t take advantage of this due to insufficient bit-depth) ● Image noise resulting from
poor quality video signals was less apparent due to the slower pixel response
times ● Low reflection of ambient light due to the panel’s polarizers and
color filters ● The thinnest displays available and also not very heavy ● Perfectly quiet for normal
viewing (but on some models fans turn on at the brightest backlight settings).
LCD
Weakest Points: Relatively bright black-level ● Brightness and color saturation generally decrease as the
viewing angle increases. Same effect also produces hue errors that increase
with viewing angle ●
Black-level generally increases with viewing angle ● Slowest response time of
all the displays leads to motion flicker, smear and artifacts. Note that most
response time specs are misleading (see Part III) ● Lowest pixel fill factor
or aperture ratio of the technologies, which often results in visible
pixelation and the Screen Door Effect due to visible gaps between pixels. Less
noticeable at higher resolutions and greater viewing distances ● Possible uneven light
distribution from the backlight ● Fixed native resolution. Rescaling required for
other resolution formats.
Other
LCD Artifacts: S shaped Transfer Characteristic often leads to gray-scale
compression and saturation near peak white and a poor quality gray-scale near
black (but not seen in the NEC LCD4000) ● Variations in screen brightness and color uniformity and a
slightly mottled background ● Variations in the panel’s analog signal response can lead to
color tracking errors ● Irregularities at the
dark-end of the gray-scale due to insufficient signal processing bit-depth.
LCD
Computer Application Viewing tests: Image and picture quality was absolutely
stunning for computer applications. Images were very sharp and had the highest
contrast for fine text and graphics. InfoComm ShootOut photographic images were rendered
accurately when viewed face on. As the viewing angle increases brightness and
color saturation decrease noticeably. This effect is much less noticeable with
business graphics and text.
LCD
Video Application Viewing Tests: The LCD4000 did a relatively poor job of
displaying video, in part because important user and calibration controls were
missing from this particular commercial model. The image had a strong blue
caste with component video, but in S-Video we were able to squeeze out a
tolerably good image. An external video processor would have produced excellent
video image quality, inline with the computer application results discussed
above.
LCD
Future Trends and Commentary: LCDs are the dominant flat panel technology for computer
applications. There is now a major push to try to accomplish the same thing
with video. The critical factors being screen size versus cost. While LCDs are
still considerably smaller and more expensive than Plasma displays that gap is
closing, with many analysts predicting that both will eventually turn in the
LCD’s favor. This is due in large part to the much larger economies of scale
for LCD manufacturing, research and development. In order to capture the
high-end of the video market LCDs will need to continue improving their
black-levels and response times and reducing their viewing angle artifacts,
which become more obvious with the spread out audiences that watch the larger
screens.
Plasma Assessment
Our plasma
selection was the 61 inch NEC 61XM2, which at the time of our testing was the
world’s largest production plasma panel. This same panel is found in many other
high-end plasma displays sold by other manufacturers. In
fact, since it’s the only panel of this size being manufactured, all 61 inch
plasma displays regardless of the brand name use this NEC panel. (The NEC
factory was recently purchased by Pioneer and officially changed hands on
October 1, 2004. NEC will continue selling the same plasma displays, only now
they will be manufactured by Pioneer for NEC.) Most 61 inch panels also use the
NEC/Pioneer panel electronics but some use their own proprietary
implementations. The latest version of this NEC panel is 61XM3.
Plasma Primary Specs and Measurements
|
Model
|
NEC 61XM2
|
Native Resolution
|
1365 x 768p
|
Screen Diagonal
|
61 inches
|
Gamma
|
2.02 (too low)
|
Primary Colors
|
relatively close to the CRT standard except
for green
|
Black-level
|
0.42 cd/m2
|
Rank 3 or 4
|
Peak Brightness
|
212 cd/m2 (5% APL)
|
Rank 3
|
133 cd/m2 (25% APL)
|
Rank 4
|
81 cd/m2 (50% APL)
|
Rank 4
|
53 cd/m2 (100% APL)
|
Rank 4
|
Dynamic Range
|
505 (5% APL)
|
Rank 4
|
126 (100% APL)
|
Rank 4
|
4x4 Contrast
|
475 (5% APL)
|
Rank 2
|
124 (High APL)
|
Rank 4
|
9x9 Contrast
|
449 (5% APL)
|
Rank 2
|
122 (High APL)
|
Rank 4
|
Plasma
Notable Variations: A number of manufacturers (Fujitsu-Hitachi, Panasonic, Samsung)
have panels with significantly darker black-levels than the NEC panel,
resulting in a Dynamic Range (full field Contrast) manufacturer’s spec of
3000:1 or more, but that applies only to the highest peak intensity at a very
low 1 percent APL value. Although black-level is very important the NEC 61XM2
has fewer overall artifacts than other panels, which is why we chose it as the
reference plasma display ●
Pioneer has
a panel that runs at 72 Hz and provides 3:3 Pulldown, which eliminates the
judder found in 3:2 Pulldown displays (see Motion Artifacts in Part III).
Plasma
Recent Developments: The
largest shipping Plasma panel is 71 inches by LG with a resolution of 1920 x
1080p. The largest prototype is 80 inches by Samsung (also with 1920 x 1080p) ● Many panels are now advertising a
60,000 hour phosphor lifetime (see Display Aging).
Plasma
Special issues: The
Brightness spec listed by many Plasma manufacturers is the peak brightness
(luminance) of the bare panel without the contrast enhancing light absorbing
layer, which typically reduces the brightness by about 50 percent. It’s also
measured for an Average Picture Level APL of only 1 percent, so the actual
viewable peak brightness for typical video with 15 to 25 percent APL may be
considerably less. Note that the values listed above under Primary Specs are
the ones we measured for the display ● The peak brightness listed for
many Plasma displays (500 to 1000 cd/m2) is excessively
bright for most subdued ambient light viewing conditions. If you turn down the
peak brightness by a factor of 2 or 3 then the Dynamic Range (full field
contrast) will be reduced by the same factor. Artifacts will also increase
because the display is operating at a lower duty cycle. Finding a display with
a lower peak brightness should then deliver better performance (less is more).
One way to accomplish this would be with a darker absorbing layer. That would
maintain the specified Dynamic Range and deliver a better black-level at the
same time ● The power consumption of a Plasma display depends on the
Average Picture Level APL of the image because the average current drawn by a
pixel depends on its brightness. For low APL the power consumption of a Plasma
display can fall by more than 50 percent from its peak value at high APL, and
may be less than a comparable size LCD panel (because its power consumption
doesn’t vary with APL).
Plasma
Strongest Points: Direct-view
plasma displays produce exceptionally sharp, high contrast images, including
fine text and graphics ● Excellent color
saturation ● Widest viewing angle of all
the flat panels ● Some models have a very dark black-level ●
Very fast pixel
response time ●
Largest direct-view display technology available ● The thinnest displays available.
Plasma
Weakest Points: Peak brightness and Dynamic Range (full field contrast) decreases
substantially with the Average Picture Level (Part I). Generally not an issue
for video that has low APLs of 15 to 25 percent ● Spatial and
temporal dithering produce noise and false contouring in dark images. These
artifacts were more noticeable on Plasma displays than on DLP displays ●
Pixelated image with Screen Door Effect due to
noticeable gaps between pixels. Less noticeable at
higher resolutions and greater viewing distances ● Fixed native resolution. Rescaling required for other
resolution formats ● Fan Noise ●
Very heavy.
Other
Plasma Artifacts: Possibility of long-term uneven phosphor aging ● Reflects
more ambient light than other technologies ● When viewed from an angle,
internal reflections within the panel can produce noticeable ghost images when
there is a dark background ● Temporary latent images may appear on some
units due to charge build up, but disappear after a short time ●
Irregularities at the dark-end of the gray-scale due to insufficient bit-depth
in signal processing.
Plasma
Computer Application Viewing tests: Image and picture quality was excellent for
computer applications. The variation of brightness with Average picture Level
APL sometimes reduced brightness to well below that of the CRT (see Part I).
When there is a switch between images it can take a noticeable fraction of a
second for the display to adjust itself to the new APL. The InfoComm ShootOut
photographic images were rendered accurately.
Plasma
Video Application Viewing Tests: For video the picture quality was excellent.
The colors were vibrant and saturated and were a good, but not a perfect match
to the CRT reference, in part because Gamma and the green primary were quite
different from the standard (see Part II). The black-level was occasionally
quite noticeable on the NEC panel. Very bright scenes were rendered
beautifully, but in dark scenes noise and contouring were quite noticeable (due
in part to the low value of Gamma for the display). Performance with poor
quality and noisy content was not as good as with the other display
technologies.
Plasma
Future Trends and Commentary: With screen sizes up to 80 inches and aggressive pricing
plasmas have captured a significant share of the non-CRT video market.
Resolutions were until recently mostly below High Definition, but there are now
many panels in the 1365 x 768 through 1920 x 1080 range. Plasmas are a type of
digital CRT so it’s not surprising that they have the look and feel of a CRT.
Performance has been steadily improving with size and brightness going up and
black-levels and artifacts going down. The most important image quality issue
is reducing image noise through improved spatial and temporal dithering
algorithms and signal processing. The real question is how Plasma displays will
hold up to the challenge from direct-view LCD panels.
DLP Assessment
Our DLP selection was the
Optoma RD50, which is the only one of the displays in our roundup that is
marketed as a home theater display. This unit is based on the Texas Instruments
HD2 DMD 1280 x 720 chip with a 6 segment color wheel. TI has since introduced
an HD2+ chip that produces a darker black-level and can be used with a new 7
segment color wheel (see below). The new Optoma model
with the HD2+ chip and 7 segment color wheel is called the RD50A, which Optoma
says has 20% better contrast than the RD50 and includes our recommended Gamma
of 2.20, which will improve its already outstanding image quality. A
newly announced Sovereign series offers an even higher performance version of
this display with enhanced factory tuning and ISFccc lockable presets for
professional calibration.
DLP Primary Specs and Measurements
|
Model
|
Optoma RD50
|
Native Resolution
|
1280 x 720p
|
Screen Diagonal
|
50 inches
|
Gamma
|
2.09 (ok, but a bit low)
|
Primary Colors
|
relatively close to the CRT standard
|
Black-level
|
0.26 cd/m2
|
Rank 2
|
Peak Brightness
|
359 cd/m2
|
Rank 2
|
Dynamic Range
|
1,381
|
Rank 2
|
4x4 Contrast
|
332
|
Rank 2 or 3
|
9x9 Contrast
|
274
|
Rank 2 or 3
|
DLP
Notable Variations: Although this article has been examining direct-view and rear
projection units most DLPs to date are actually in front projectors, however
the fastest growth is now in rear projection ● DLP implementations include
single chip versions with a color wheel, which is compact and offers perfect
color registration, and 3-chip versions, which are considerably more expensive
and offer greater brightness, dynamic range and gray-scale bit-depth ● TI
has a special high resolution 2048 x 1080 DMD chip that is used in 3-chip
digital cinema movie theater projectors ● Color wheels come with a varying number
of segments: 3 (RGB), 4 (RGB and White for maximizing brightness at the expense
of some color saturation, for computer applications only), 6 (two sets of RGB)
and 7 (two sets of RGB and dark green). The color wheels spin at 7,200 (called
4X), 9,600 (called 5X) and 10,800 RPM (called 6X). The faster the wheel and the
greater the number of segments the less likely that rainbow artifacts will be
seen (see below).
DLP
Recent Developments: TI recently introduced an enhanced version of their HD2 1280 x
720 chip, called HD2+, which produces a darker black-level, primarily by
reducing the gap between mirrors and the dimple where each mirror is attached
to its post. TI calls this enhancement DarkChip2™● A new 7 segment color wheel adds a dark
green segment that improves performance at the dark end of the gray-scale,
reducing contouring and dithering noise by effectively providing a 10-bit
intensity-scale at the dark-end ● TI’s SmoothPicture™ technology uses a time-varying
mirror actuator to shift the image by half a pixel in order to give the image a
smoother appearance ● TI’s new HD3 chip has a 640 x 720 matrix of mirrors that works
with TI’s SmoothPicture mirror actuator to produce 1280 x 720 addressable
pixels onscreen. The mirrors are oriented at 45 degrees in a diamond
configuration in order to work with SmoothPicture to eliminate all visible
pixel structure without sacrificing resolution. Its Dynamic Range (full field
contrast) is lower than the HD2+ because of its smaller size ● TI also has a
new 1400 x 1050 DMD chip, which has a 4:3 aspect ratio and is designed
primarily for the computer display market.
DLP
Special issues: Most
DLP projectors use only a single DMD chip together with a high-speed rotating
color wheel in order to sequentially generate the primary colors needed to
produce a full color picture. A similar color wheel concept was used for the
first color television broadcasts in 1951 and for the color television
broadcasts from the Moon in 1971. The color wheel offers a number of major
advantages: much lower projector cost and size and perfect color registration.
The color wheel also has some disadvantages: lower light efficiency because
only one primary color is in use at a time so light for the other two is wasted,
a reduced number of digital gray-scale levels because the Pulse Width
Modulation cycle is time-shared by all three primary colors, and the most
curious effect of all are rainbow artifacts that are occasionally seen by some
people.
The
rainbows arise because the red, green and blue primary color images are drawn
in sequence at slightly different times. If there is any rapid eye or head
motion the color sequences will appear in slightly different locations on the
retina. That produces a temporarily mis-registered triple image, which is
ordinarily not very noticeable in most photographic style images. However, when
the image contains bright-white compact objects on a dark background it then
appears as a red, green and blue triplet that looks like a prism or rainbow
image of the object.
Most people
generally aren’t aware of these rainbow artifacts, but I believe that most
people will see them under the circumstances mentioned above when viewing the
screen up close in a completely dark room, which seems to increase the
incidence of rapid eye movements because there aren’t any visual points of
reference in the dark. I see rainbows almost constantly when I’m working with
test patterns up close to the screen and in the dark, but I see them only
rarely when I’m viewing normal video content nine feet back in a dimly lit
room. Spacecraft scenes in science fiction movies (like 2001: A Space
Odyssey) are the “best” place to determine if you may be sensitive to
rainbows. If you are, try a DLP projector with the highest speed color wheel
available, which is currently 10,800 RPM.
DLP
Strongest Points: Darkest black-level and highest Dynamic Range of all the
flat-panels ●
Closest match to CRT Gamma and primary colors ● Perfect color
registration for units with a color wheel ● High pixel fill factor
of 90 percent produces a smooth yet sharp image with no apparent pixelation
except close up to the screen ● Pixel intensities generated by the digital DMD chip are
digitally precise, stable and reproducible ● Very fast pixel response
times and few
motion artifacts ●
Native ATSC
Mode 1280 x 720 for the HD2 chips means some HD content doesn’t require
rescaling and also allows scaling by other video components that can generate
1280 x 720 ● Very
little aging effects other than lamp dimming and replacement.
DLP
Weakest Points: Spatial and temporal dithering produce some noise and false
contouring in dark images ● Color wheel rainbow artifacts ● Possible visual fatigue due to temporal dithering and
rainbow artifacts. Some people report significant discomfort but most people
don’t appear to be affected ● Direct-view not available – projection only ● Fixed native resolution.
Rescaling required for other resolution formats ● Noise from the color wheel and cooling fans.
Other
DLP Artifacts: Pixels are a bit softer than direct-view displays due to the rear
projection optics and screen ● Irregularities and dithering noise at the dark-end of the
gray-scale due to insufficient bit-depth in signal processing ● Intentional variation in
brightness with viewing angle produced by the rear projection screen so as to
maximize the luminance at normal viewing angles.
DLP
Computer Application Viewing tests: Image and picture quality was excellent for
computer applications. DisplayMate test patterns and InfoComm ShootOut
photographic images were rendered accurately. Pixels are a bit softer than the
direct-view flat panels because of the rear projection optics and screen.
Contrast for fine text and graphics was also lower than the direct-view flat
panels for the same reason. A slight overscan (when the image is larger than
the screen size) resulted in the loss of 1 percent of the image pixels on each
side, which can be a problem for some computer applications. (Note that the
Optoma’s 1 percent overscan is the smallest of any rear projection display.)
DLP
Video Application Viewing Tests: For video the picture quality was outstanding,
with an excellent match to the reference CRT monitor, but on a much larger
screen, an impressive achievement. Dithering noise was occasionally noticeable
in dark scenes. These effects should be much less noticeable on the new higher
resolution displays. As with most rear projection units there was a significant
variation in brightness with viewing angle, which is intentionally introduced
by the projection screen in order to maximize the luminance at normal audience
viewing angles. However, there is no variation of Dynamic Range, hue or
saturation with viewing angle.
DLP
Future Trends: The new DLP 1920 x 1080p high resolution rear projection displays
should begin appearing in early 2005. They use TI’s new xHD3 chip, which has a
960 x 1080 matrix of mirrors that works together with TI’s SmoothPicture moving
mirror actuator to produce 1920 x 1080 addressable pixels onscreen. The mirrors
are oriented at 45 degrees in a diamond configuration in order to work with
SmoothPicture to eliminate all visible pixel structure without sacrificing
resolution. (The xHD3 is simply a higher resolution version of the existing 640
x 720 HD3 chip mentioned above.) Note that the xHD3 chips will be available only for rear
projection units because they represent a much higher volume market than front
projectors, so TI has concentrated its system engineering and development
efforts for that market. Hopefully sometime soon TI will announce a 1920 x
1080p product for front projection ● Faster 7 and 8 segment color wheels will be
available ● New optics and
electronics configurations will result in less expensive 3-chip DLP projectors ● TI’s soon to be
introduced DynamicBlack™ technology will improve the darkest black-levels and
the Dynamic Range (peak full field contrast) by as much as a factor of 5 by
modulating the output light intensity on a frame-by-frame basis after analyzing
the scene content ● A scrolling color wheel made up of red, green and blue
Archimedes spirals could significantly reduce rainbow artifacts and improve
light efficiency because red, green and blue segments are always active
simultaneously. This technology has been around for a while but has yet to be
implemented in a consumer product.
DLP
Commentary: In
a span of 8 years since its commercial introduction, DLP has steadily improved
performance to the point where it has now become a dominant player in
projection technology for both computers and video. High Definition Television
is the “killer application” for DLP and the 1280 x 720 chips have already
captured a major share of the high-end home theater market by delivering
outstanding picture quality. The long and eagerly awaited DLP 1920 x 1080
displays will begin arriving in stores in early 2005, the last of the major
technologies to introduce a consumer product at this optimum HD native
resolution. This higher resolution will significantly increase sharpness and
detail while reducing the visibility of spatial and temporal dithering
artifacts. However, the big issue for DLP is not further reducing black-levels
or artifacts or the price of 3-chip configurations, but rather packaging the
DLP units so they have a form factor and footprint closer to the direct-view
LCD and Plasma units. The InFocus Light Engine is a gigantic and exciting step
in that direction.
Closing
In this
four-part series we have analyzed and compared the major display technologies
that are currently available as either direct-view or rear projection units.
Competition between the technologies has always been strong but it has been
intensifying with the anticipated high demand for High Definition Television
displays.
All of the
high-end displays that we examined produced excellent image quality. There was
no across-the-board single display technology winner because these are complex
multi-parameter devices and there are a wide range of applications and personal
preferences. Price is also a major factor and there are considerable price
differences between the display technologies.
If you can
live with a bulky unit and a 40 inch or smaller screen size then the CRT is the
clear image quality winner. For thin direct-view displays the Plasma is
currently better for video but the LCD is better for (non-gaming) computer
applications. (For computer gaming stick with a CRT.) For large screen image
quality the DLP currently produces the best overall image quality, however,
there are new challengers in JVC’s HD-ILA and Sony’s SXRD (see below). LCDs are
rapidly approaching a 60 inch screen size in a major challenge to Plasma
technology. Rear projection units are also trying to become almost as thin as
the direct-view LCD and Plasma units so that they too can be placed almost
anywhere, including a wall (a major selling point). The most impressive such
technology to date is the Infocus Light Engine, which can produce a 61 inch
screen size in a cabinet that is a mere 6.5 inches deep, and it can be hung up
on a wall. The battle between direct-view and rear-projection units will be the
most interesting of all mainstream developments. At the high-end front
projection is in a class by itself, but it shares its technology and future
with the high-volume rear projection units. Another big question is how well
CRT front projectors will weather the competition over time.
Future
image quality improvements will come in three ways: (1) correcting and
improving display parameters like Gamma and the primary chromaticity
coordinates, and settings like color temperature so they are a closer match to
the industry standard values. This is by far the easiest, fastest and cheapest
way to improve a display’s performance. Many manufacturers have been
customizing their Gamma curves in order to give their products a special look.
We’ve shown that this just produces artifacts and errors in brightness,
contrast, hue and saturation. Similarly, many manufacturers have been enlarging
the display color gamut beyond the SMPTE C or ITU-R BT.709 standards, primarily
for bragging rights in their promotional materials. Unfortunately all this
really accomplishes is to increase color reproduction errors because the
primaries are different from those found on professional displays that are used
to color balance most source material. While it’s possible to electronically
transform these non-standard primaries back into the standard values, that is
seldom done and then it also undercuts the very purpose of wide gamut primaries
(which are currently only useful for specialized applications).
(2)
Investing to develop and improve the existing signal processing technologies
within a display is another comparatively easy and inexpensive approach to
obtain improved display performance. Many of the artifacts that we’ve discussed
in Parts III and IV could be reduced or eliminated through improved processing
electronics. For example moving up to complete start-to-end 12-bit digital
signal processing with a complete set of properly implemented functional
controls and Gamma look-up tables would make a big difference in image quality,
and the development costs are relatively small compared to the development
costs of the display devices themselves. In Part II we suggested that the next
generation of display signal processing should be done entirely in luminance
and chromaticity coordinates Lu'v' in order to substantially increase color and
gray-scale accuracy.
(3)
Improving the display device is where most of the development efforts and funds
generally go because that’s what makes the technology proprietary and
determines its fundamental performance capabilities. The R&D is very
expensive and the improvements generally come slowly. But what really matters
is the total system performance and often the signal processing, display
standards and calibration don’t get as much attention as they should from the
manufacturers.
The current
renaissance in display technology is likely to continue into the near future.
In the last few years we’ve seen the introduction of several new display
technologies and also major improvements in display performance. For example,
by early 2005 all of the major display technologies will have displays or
projectors that run at 1920 x 1080 or above, and we’re starting to see
prototypes for as high as 4096 x 2160. 1920 x 1080 is an important benchmark,
because it’s the threshold for very high quality home cinema. Black-levels,
contrast ratios, resolution and screen sizes are all improving rapidly as well.
In fact, lately they’re improving even faster than Moore’s Law for
semiconductors, which is a doubling of performance every two years. (Use total
pixels and screen area rather than linear pixels and size in the comparisons.)
But this renaissance can’t go on forever: development costs are sky rocketing,
limiting the number of new players that can afford to launch new display
technologies that can challenge the already high image quality of the existing
technologies. So enjoy the ride and excitement while it lasts…
Acknowledgements
Many people read early versions of the manuscript;
special thanks to George H. Claborn, Dr. Edward K. Kelley, Gary Reber and Greg
Rogers for many important suggestions. Special thanks to Dr. Edward K. Kelley
of the NIST (National Institute of Standards and Technology) for many
interesting discussions and for generously sharing his expertise. Many
manufacturers provided technical information on their technologies: special
thanks to Bruce I. Berkoff (LG.Philips LCD), Wing Chung (Optoma Technology),
Todd M. Fender (NEC/Mitsubishi), Alan Keil (Ikegami Electronics), Peter F. van
Kessel (Texas Instruments), Tom Kwon (Konica Minolta), Masaaki Nishio (NEC
Plasma Display Corp, now with Pioneer), John P. Pytlak (Eastman Kodak), Craig
Verbeck (Pixelworks) and Dr. Larry F. Weber (plasma technology). Special thanks
to the Konica Minolta Instrument Systems Division for providing editorial
loaner instruments whenever and wherever they have been needed and for
providing the CS-1000 Spectroradiometer on a long-term loan for this project.
About the
Author
Dr. Raymond Soneira
is President of DisplayMate Technologies Corporation of Amherst, New Hampshire. He is a research scientist
with a career that spans physics, computer science, and television system
design. Dr. Soneira obtained his Ph.D. in Theoretical Physics from Princeton University,
spent 5 years as a Long-Term Member of the world famous Institute for Advanced
Study in Princeton, another 5 years as a Principal Investigator in the Computer
Systems Research Laboratory at AT&T Bell Laboratories, and has also
designed, tested, and installed color television broadcast equipment for the
CBS Television Network Engineering and Development Department. He has authored
over 35 research articles in scientific journals in physics and computer
science, including Scientific American.
If you have any comments or questions about the
article, you can contact him at dtso@displaymate.com.
Article Links
Series
Overview
Part
I: The Primary Specs
Part
II: Gray-Scale and Color Accuracy
Part
III: Display Artifacts and Image Quality
Part IV: Display
Technology Assessments
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