Display
Technology Shoot-Out
Comparing CRT, LCD, Plasma and DLP
Displays
Dr. Raymond M. Soneira
President, DisplayMate Technologies
Corp.
Copyright © 1990-2005 by DisplayMate Technologies
Corporation. All Rights Reserved.
This article,
or any part thereof, may not be copied, reproduced, mirrored, distributed or
incorporated
into any other work without the prior written permission of DisplayMate
Technologies Corporation
Part II – Gray-Scale and Color Accuracy
Article Links: Overview Part I Part II Part III Part IV
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Introduction
This is Part II of a four part article series describing
an in-depth comparison between CRT, LCD, Plasma and DLP display technologies in
order to analyze the relative strengths and weaknesses of each. In Part I we measured,
analyzed and compared primary specs like Black-Level, Color Temperature, Peak
Brightness, Dynamic Range, and Display Contrast for each display technology. Click this link to read Part
I. Here in Part II we continue with Gray-Scale, Gamma, Primary
Chromaticities and Color Gamut to see how they all affect color and gray-scale
accuracy.
We chose
the top performer for each display technology using our own DisplayMate Best Video Hardware
Guide. The candidates included a 40” direct-view LCD (NEC
LCD4000), a 61” Plasma (NEC
61XM2), a 50” DLP Rear Projection (Optoma RD-50),
and a much smaller CRT 19” professional High Definition studio monitor (Sony
PVM-20L5), which was used as the reference standard for color and
gray-scale accuracy. It’s important to emphasize that this article is designed
as a comparison of four different display technologies and not as an editorial
review of the above models. By comparing a top performing model in each
technology we are in effect examining the state-of-the-art for that technology.
We will be looking at fundamental image and picture quality performance issues
and not the implementation details and idiosyncrasies of any particular model.
How
We Tested:
The central
concept for this article was to carefully set up, test and evaluate all of the
display technologies at the same time under identical conditions and
procedures, using advanced instrumentation where appropriate. All of the
displays were set up side-by-side for simultaneous comparative viewing in a
completely dark lab. The simultaneous viewing allowed us to detect subtle
differences between the displays. We used computer and video-based test
patterns, plus DVD, television, and computer applications, including a wide
selection of test patterns from our own DisplayMate
for Windows Multimedia Edition (see www.displaymate.com). All of the
photometry and colorimetry measurements were made with a Konica
Minolta CS-1000, which is a high-end laboratory Spectroradiometer with a
narrow 1 degree acceptance angle for light emitted by the display. This
advanced instrument was crucial for making precise comparisons between the
different display technologies. See Part I for an in-depth discussion of the
test methods and instrumentation that were used.
Gray-Scale
In Part I we measured the extremes of display brightness:
the black-level and peak intensity white. Here we’re going to carefully examine
all of the intensities in between, which is referred to as the display’s Gray-Scale
(technically the Transfer Function). This is the signature of a
display; it’s what gives the display its own unique look and performance
characteristics. While each display technology has its own native gray-scale,
known as the Transfer Characteristic of the display device, signal
processing electronics within the display modifies this to produce the
gray-scale that we actually see (and measure). There are two reasons why this
is necessary. First, the native gray-scale for most display technologies is
either unsuitable or sub-optimal for accurate image reproduction. Second, we
need to have a standard gray-scale so that images will be accurately reproduced
on any display or display technology. The accepted standard is the CRT’s own
native gray-scale. There are two reasons why the CRT is the standard: first, it
was until recently the only prevalent display technology so new technologies
had to mimic its behavior if they were to be accepted; second, it turns out
that the CRT’s native gray-scale is actually very close to the theoretical
ideal (see below). We are incredibly lucky that the CRT came first and has
served us well as an imaging device for over 75 years.
It turns out that the term Gray-Scale is an unfortunate
word choice because this same relation actually describes the brightness scale
for all colors, not just the grays, which are shades of white (see Figure 2,
below). That’s because the same functional form must apply to each of the red,
green and blue display primaries in order that the display’s color balance not
vary with brightness. Since all colors are mixtures of the primaries, the same
brightness relation applies to all colors not just gray/white. (Each color has
its own unique peak brightness value but the brightness variations are all
identical.) As we’ll see shortly, the shape of the Gray-Scale has a major
impact on not only image brightness and contrast, but also on hue and color
saturation.
Before going any further we first need to define exactly
what is meant by the Gray-Scale. It is the brightness or amount of
visible light (photometrically the Luminance, see Part I) that a display
produces for a given level of input signal. (This applies for every pixel in
the image.) For example, a maximum signal produces peak white and a zero signal
produces the closest approximation to black that the display can provide. We
measured the gray-scale using a set of our own DisplayMate for Windows
test patterns together with a Konica Minolta CS-1000 Spectroradiometer. As we
increase the signal from zero to maximum the display brightness also increases
in a particular way that we can measure and then plot on a graph. This graph of
brightness (luminance) versus signal intensity level is called the display’s
Gray-Scale. The input signal can be specified in many different but equivalent
ways. For computers it’s generally on a scale of 0 to 255, with 0 for black and
255 for peak white. For most digital video it’s 16 for black to 235 for peak
white and for analog video it’s generally specified in IRE units, from either 0
or 7.5 for black to 100 for peak white. To simplify matters we’ll describe the
input signal intensity level as a scale going from 0 percent for black to 100
percent for peak white. The brightness scale will be luminance in cd/m2
(candelas per square meter), the same as in Part I. Note that we will
be informally referring to Luminance as brightness and will use the two terms
interchangeably throughout the article.
Gamma
Gamma is a popular, yet widely misunderstood number that
describes the steepness of a display’s gray-scale as it increases from black to
peak white. The gray-scale is not linear as most people presume, but instead
logarithmic (mathematically it’s actually called a power-law, which
behaves linearly on logarithmic scales, see below) because that’s how standard
CRTs behave, and also because that corresponds well with the eye’s own
logarithmic response (which is also a power-law). This complementary power-law
behavior is one reason why the CRT has performed so well as a display
technology.
While you normally see the gray-scale plotted as a linear
graph, that’s really not the proper graph to use. Here’s why: what matters to
the eye are ratios of brightness not differences in brightness. When comparing
two intensities or mixing two colors it is their brightness ratio that
determines what your eye sees. (Ratios are just divisions and differences are
just subtractions between any two values.) A linear graph shows differences
uniformly, which is not what we want. Since the eye responds to
brightness ratios we need a graph that displays ratios uniformly. That’s just
what a logarithmic graph does. You don’t need any advanced math to understand
logarithmic graphs, just pay attention to the scale values. They’re arranged so
that any given ratio corresponds to a fixed distance anywhere along the scale.
For example, the distances between 80, 40, 20 and 10 (on the horizontal axis in
Figures 1 and 2 below) are all the same because each is a 2:1 ratio.
Measurements
Below are
logarithmic plots of the gray-scales as measured with the Konica Minolta
CS-1000 Spectroradiometer and a set of DisplayMate
for Windows test patterns. Both scales are logarithmic, which is needed to
properly display a power-law and is referred to as a “log-log” plot. All of the
display controls had to be adjusted very carefully for these measurements,
especially the black-level. This was done in exactly the same way as described
in Part I. Figure 1 shows the Screen Brightness (luminance) in cd/m2
(candelas per square meter) for each of the displays as a function of the
signal intensity level expressed as a percentage of maximum. To convert to
another common luminance unit, foot-Lamberts (fL), divide by 3.43. The open
symbols plotted on the graph are the measured data points. (The values for 100
percent are identical to the peak brightness values listed in Part I, with a
maximum backlight for the LCD and a 5 percent APL for the Plasma.)
You can see
that the gray-scales are all reasonably close to straight lines on a log-log
graph, but have different slopes. Note how the logarithmic plot emphasizes the
dimmest parts of the gray-scale. This parallels the eye’s own extended
sensitivity to dark content. (The brightness scale on the graph covers a range
of 10,000:1, although the data doesn’t use all of this range. On a linear graph
the dimmest parts of the gray-scale would be compressed into a tiny area at the
lower left corner, so they would be virtually invisible and the important
behavior at the dim-end lost all together.)
From Figure
1 you can see that the LCD has the steepest gray-scale and the Plasma the
shallowest. This explains why sometimes one flat panel display appears the
brightest and at other times a different one does. Above 55% signal intensity
the LCD is the brightest and the Plasma the dimmest, but below 20% signal
intensity the Plasma is the brightest and the LCD the dimmest. Between 20% and
55% the DLP is the brightest, so each of the flat panel displays gets a turn at
being number one. At 25% signal intensity all of the flat panels are about
equal in brightness. So the relative brightness between the flat panels
actually depends on the image content.
Figure 2
shows the same plot as Figure 1, only now the peak brightnesses are all
equalized to a common 100 percent. This allows us to compare the relative
behavior of the gray-scales directly because they now all have the same ratios
compared to peak brightness. It’s now easy to see why the displays look
different. There is a considerable variation in the steepness of the
gray-scales and the differences diverge significantly at lower signal
intensities. At 20% signal intensity there is almost a 3:1 difference in the
relative brightness between the Plasma and LCD displays. (You would never learn
this from a linear graph, where the differences between the displays would
appear to be greatest at around 50% signal intensity, which is not correct.)
Gamma is the numerical value of the slope (steepness) of
the gray-scale when plotted on a logarithmic “log-log” graph. While there are
reasons why a Gamma of 3.0 might be considered optimum (based on the eye’s
specific power-law response), what is more important is to have a standard
Gamma value defined. Television, DVD, Web and computer based photographic
content are generally color balanced on professional CRT studio monitors that
are electronically adjusted to have a standard Gamma of 2.20, so you’ll get the
most accurate images if your display also has this value. Here are the Gammas
determined from the log-log plots in the most important region of 100% to 30%
signal intensity (which goes down to about 7% of peak brightness in the case of
the CRT). Below that the slopes start varying somewhat, which means the Gammas
will also vary at the very dark end.
Gamma Measurements
CRT
Sony PVM-20L5
|
LCD
NEC LCD4000
|
Plasma
NEC 61XM2
|
DLP Rear Projection
Optoma RD50
|
2.20
|
2.32
|
2.02
|
2.09
|
The Gamma for the Sony CRT agrees perfectly with the 2.20
standard value. (CRT monitors from Ikegami, another major brand of professional
studio monitors, also have a Gamma of 2.20 according to their Director of
Engineering.) The LCD has a Gamma greater than the standard, the DLP is less
and the Plasma much less than the 2.20 standard. (Note: the Plasma and DLP
displays both provide a choice among several Gamma selections. They are
identified only by their menu entry selection numbers, not by their Gamma
values. We chose the steepest available for each, which provides the closest
agreement with the 2.20 standard.) The real question is how much of a
difference do these different gray-scales and values of Gamma make and how do
they affect the appearance of an image.
How Gamma
Affects the Image
Gamma has a major effect on image brightness, contrast, hue
and color saturation. In order to explore this we’ll examine the differences
between the LCD, which has the highest Gamma, and the Plasma, which has the
lowest. To see this on the graph in Figure 2, compare the relative brightness
between the LCD and Plasma at 50% signal intensity and at 25% signal intensity.
At 50% intensity the Plasma has a relative brightness that is 1.3 times that of
the LCD. At 25% intensity the Plasma has a relative brightness that is 2.1
times that of the LCD.
Image Contrast
The higher the Gamma the faster the brightness decreases
with signal intensity level. Consider a black and white photograph. The
brightness ratio of the bright content to the dark content will be considerably
greater on the LCD than on the Plasma. These ratios of brightness are actually
just contrast ratios. For example, considering the 25% intensity level, the LCD
will have a contrast that is 2.1 times greater than the Plasma. Overall the
image on the LCD will appear to have a higher contrast than a standard 2.20
Gamma display and the Plasma will have a lower contrast. Note that this is
independent of the Contrast control setting (because it actually affects
display brightness and not contrast, see Part I and below) and also independent
of the (checkerboard) Display Contrast ratio measured in Part I (as long as the
ratio doesn’t fall too low). So Gamma turns out to be the determining
factor in visual contrast for images on a display. A control that varies Gamma
will function as a true contrast control.
Image Brightness
Again, the higher the Gamma the faster the brightness
decreases with signal intensity. Since most images have a wide range of
intensities, displays with a higher Gamma will appear darker and those with a
lower Gamma will appear brighter. Given the industry’s emphasis on brightness,
it’s not surprising to find a bias towards lower Gamma values.
Hue
When combining the primary colors to produce color
mixtures in an image, different Gammas result in different brightness values
for the primaries, which produces varying hues and brightness in the resulting
colors. For example, when mixing red and green in the ratio of 2 parts red to
one part green (100% red intensity and 50% green intensity), which produces a
brown, the green will be 1.3 times brighter on the Plasma than on the LCD, so
the browns will be different. We verified this visually: the brown was
noticeably redder on the LCD than on the Plasma, as expected from their Gammas.
From this we see that image hues are significantly affected by Gamma. Gamma
will also have a similar effect on flesh tones. While the display’s Tint
control can be used to correct the flesh tones to their proper visual
appearance, all of the other colors will be modified at the same time,
introducing additional errors in hue throughout the image, so a standard Gamma
is necessary in order to get accurate color. Most people will tweak the Tint
and other controls in order to make the faces come out right. But every tweak
that’s used to compensate for a display parameter error leads to a progression
of inaccuracies that add up.
Color Saturation
Color Saturation is also affected by Gamma in the same
way as hue, except that all three primary colors are involved. The primary
color with the lowest signal intensity in any color mixture determines the
Saturation of the resulting color because it is perceived as combining with
equal intensities of the two other primaries to produce a low intensity shade
of white (dark gray). This washes out the appearance of the color mixture into
a lower saturation pastel. Since Gamma has the greatest effect on the dimmest
primary color the brightness of this white (gray) component varies
significantly. For example, 75% red, 50% green and 25% blue is perceived as a
red-green mixture having a 25% white (gray) component. This white component
will be 2.1 times brighter on the Plasma than on the LCD, so the color will
have a much lower saturation on the Plasma than on the LCD. As a result color
Saturation is significantly affected by Gamma. Higher Gammas increase color
saturation and lower Gammas decrease color saturation. The display’s color
Saturation control can be used to reduce the saturation error resulting
from a non-standard Gamma, but it can’t eliminate it because the saturation
error varies with signal intensity. Again, people will tweak the Saturation
Control to make the faces come out right, but all of the other colors will be
modified at the same time. For a Gamma that’s too low the Saturation Control
will need to be turned up and as a result many colors may wind up appearing too
saturated. So a standard Gamma is necessary in order to get accurate color
saturation at all intensities. Note that a Gamma higher than the standard 2.20
can be used with flat panel displays to counteract the reduced color saturation
that’s due to an elevated black-level luminance (because the glow washes out
the colors), so it is possible to manipulate this effect into a corrective
action.
Variations in Gamma
In principle, the gray-scales should appear as perfectly
straight lines (power-laws) in Figures 1 and 2. Otherwise the Gamma for a
display will vary with signal intensity, and then so will all of the
characteristics discussed above, including contrast, hue and saturation. In the
brown example above, a display will produce different browns at different
signal intensities if the gray-scale deviates from a straight line in a log-log
plot. Note that the gray-scale for the reference standard CRT is almost
perfectly straight, while there are larger variations for each of the flat
panels..
Another very important reason why the gray-scales should
have a constant Gamma is that if the user adjusts the display’s Contrast
Control (which varies the peak brightness, not the contrast) it will shift the
portion of gray-scale that is being utilized (the intensities will all shift to
the left or right on the graph). If the Gamma isn’t constant the Contrast
Control will not only change the peak brightness, but will also introduce
unwanted and undesirable changes in image contrast, hue and color saturation.
Effect of the Black-Level
Adjusting the black-level can change the shape of the
gray-scale at low intensities. If the black-level is raised then the gray-scale
will fall less steeply at the dim-end. Conversely, if it’s lowered then the
gray-scale will fall more steeply at the dim-end. So if you set the black-level
incorrectly, it will change the display’s gray-scale and Gamma. That’s why a
Black-Level control is so important. You can also intentionally misadjust the
black-level to modify the behavior at the dim-end of the gray-scale. For
example, reducing the black-level for the Plasma and increasing it for the LCD
would help straighten out their gray-scales at the dim-end. (Note: the
black-levels were set very accurately for the measurements in Figures 1 and 2,
so the gray-scales are accurate as shown.)
Cinema Modes
Many displays and projectors include special “cinema
modes” that bring out dark image detail. What they’re actually doing is
stretching and artificially raising the lower end of the gray-scale. This
behavior is similar to the “base boost” control in audio systems, which
intentionally reduces accuracy for crowd pleasing effects. We’ve shown that
such effects introduce hue and color saturation errors in addition to affecting
brightness and contrast. Gamma controls (when provided) often behave in the
same fashion. Rather than actually changing the logarithmic slope of the
gray-scale they simply stretch the lower portion of it. In Part III we’ll
discuss why stretching the gray-scale also introduces image artifacts.
Gamma Control
While we have stressed the
importance of having a standard Gamma of 2.20, every display should have a
Gamma Control in order to allow image contrast to be adjusted based on
variations in the source material, ambient lighting and individual preferences.
(Remember that the control labeled “Contrast” actually controls image
brightness and does not affect image contrast. See Part I and below.) Also,
some source material may be balanced on displays with a non-standard Gamma or
possibly just not properly balanced at all.
In order to properly adjust
image contrast the Gamma control must vary the logarithmic slope of the
gray-scale. If the nominal value is 2.20 then a range of plus or minus 0.4
(with steps no greater than 0.1) should be sufficient to accommodate most
source material variations and individual preferences. The lower Gamma values
are good for improving source material that has too much contrast, or for
boosting overall image brightness. The higher Gamma values are good for boosting
source material that has insufficient contrast or for improving image contrast
that has been reduced due to bright ambient lighting washing out the screen.
Following the “base boost”
analogy mentioned above we also need to allow for an extra boost in image
contrast, which some people prefer. Higher contrast values may also be needed
in very dark ambient lighting conditions because the eye tends to reduce visual
contrast in those situations (this is known as the Surround Effect). So the
Gamma range needs to be extended by an additional 0.4 (on the plus side only)
in order to accommodate these effects.
Overall a Gamma range of 1.8 to
3.0 should cover just about all situations. For flat panels the Gamma control
is easily implemented with digital lookup tables (that can be recalculated
real-time), however it’s a lot harder for CRTs if it’s done with analog
electronics. The control should be conveniently accessible so that it can be
adjusted while viewing an image or test pattern. Note that the hue and saturation
errors discussed above that depend on Gamma will still apply unless those
effects are corrected through advanced digital signal processing (see below).
Gamma Interpretation
There are many reasons why displays have different
Gammas. While each technology has its own native Transfer Characteristic or
Gamma, the display’s signal processing electronics modifies it in order to
obtain the desired gray-scale as accurately as possible. In particular, current
CRTs typically have a native Gamma in the range of 2.3 to 2.6, so the Gamma of
2.20 for Sony (and Ikegami) CRT studio monitors is actually the result of
signal processing. (Note that the CRT’s power-law behavior originates within
its electron gun and has nothing to do with the phosphors.) DLP and Plasma
displays have a native Gamma of 1.0 and LCDs have a variable native Gamma that
results from an “S” shaped Transfer Characteristic. So signal processing plays
an important role in generating a display’s gray-scale.
As a result the specific Gamma values that we’ve measured
here apply only to these particular models and are not inherent to their
particular technologies. However, the behaviors that we have seen here are not
arbitrary or accidental, in fact they have been carefully chosen by their
manufacturers to compliment each display technology’s strengths and weaknesses.
For example, the LCD is currently optimized for computer applications, where
signal intensities are frequently near peak. The steep gray-scale produces
bright, high contrast images with high color saturation. The Plasma is
optimized for video applications, which have much lower signal intensities. The
less steep gray-scale helps it deliver a brighter image. The DLP is relatively
bright, so it can afford to use a steeper gray-scale at low intensities to
enhance visual contrast and color saturation near its black-level. This also
cuts down on the visibility of dithering noise in the image. We’ll discuss
these issues further in Part III.
The Functional Names of User Controls
In
Parts I and II we have discussed the functionality and confusing names given to
display controls. Below is a summary.
Brightness Control:
It
doesn’t control brightness, it actually controls the display’s black-level. Its
true functional name is: Black-Level Control. Note: on many LCD displays
the Brightness Control does instead control the intensity of the backlight, so
its name is actually functionally correct there. This variation, of course,
adds to the overall level of control confusion.
Contrast
Control:
It doesn’t
control the display’s contrast because it proportionally increases or decreases
the entire gray-scale, so none of the brightness ratios change. Technically it
varies the video gain. It actually controls the display’s overall brightness.
Its true functional name is: Brightness Control.
Gamma
Control:
If it
really controls the Gamma, which is the logarithmic slope of the gray-scale,
the functional name for this control is: Contrast Control. Every display
should have one in order to allow the image to be properly adjusted. Control
name confusion is one reason why almost all displays and projectors are missing
this essential control - most people think they already have a Contrast Control
due to the mislabeling of the functional Brightness Control.
After 75 years
of misuse it’s not too likely that this will be straightened out any time soon,
but we thought you might just want to know how things should have been named.
The Primary Chromaticities
The color
coordinates of the red, green and blue primary colors in each display defines
the gamut of colors that it can reproduce. All of the colors that the display
produces are combinations of the primary colors that it uses. In principle, the
wider the color gamut the better, and many manufacturers boast about their
larger color gamuts. However, variations in the primaries also change all of
the displayed colors in an image. So, in practice, it’s generally much more
important to use standard primaries in order to increase the color accuracy of
reproduced images. Wider color gamuts decrease color accuracy and should be
avoided except in specialized applications. This is a perfect example of how
more actually turns out to be less.
Colors are measured in chromaticity coordinates. Most
discussions generally show the 1931 CIE Diagram with x,y coordinates, but the
relative distribution of colors is not perceptually uniform for the eye. In
particular, it stretches and over emphasizes the eye’s resolution of greens and
compresses the reds and blues. In 1976 a Uniform Chromaticity Scale (UCS) with
u',v' coordinates was developed in order to provide a perceptually uniform
color space. It provides a much more accurate rendering of the eye’s
sensitivity to different colors. Equal distances anywhere on the UCS diagram
correspond to equally perceived color differences. Figure 3 shows the
distribution of colors in this space (figure courtesy of Joe Kane Productions).
Note that this figure is only schematic because displays, projectors, film and
print media are unable to produce the most saturated colors in the outermost
regions of the UCS “horseshoe,” so they wind up being rendered the same as
colors in the inner parts of the diagram.
We measured
the chromaticity coordinates for the red, green and blue primaries on each
display with the Konica Minolta CS-1000 Spectroradiometer and a set of DisplayMate for Windows test patterns.
These are shown in a UCS diagram in Figure 4 below, but without including the
interior colors for clarity. The outer white line defines the pure spectral
colors (upper horseshoe) and the purples connecting the extreme ends of the
visible spectrum (lower diagonal line). The CRTs and Plasmas generate their
primary colors using light emitting phosphors, while the LCDs and DLPs use
color filters together with a light source. Some Plasmas (including the NEC
61XM2) also have filters in order to fine-tune their primary colors.
Color Gamut
The color
gamut of each display is the area inside the triangle formed by connecting its
primary colors. The bigger the triangle the wider the color gamut. Note that
directions parallel to the outer white line are differences in hue and
directions perpendicular to it are differences in color saturation. The high
saturation colors that lie outside of a triangle cannot be reproduced by the
display. Instead it generates the closest color that it is capable of
producing. This actually isn’t as serious a problem as you might expect because
highly saturated colors are seldom found in nature, so a display seldom needs
to generate such colors.
From Figure
4 we see that the Plasma has the widest color gamut and the DLP the smallest,
although of all of the flat panels it has primaries closest to the CRT, which
is our reference standard. All of the primaries have a relatively high color
saturation because they are close to the outer white border. The major
difference between the displays is in the hues of the primaries (rather than
their saturation) and the biggest variation is in the greens.
Primary
Color Standards
In imaging applications the accuracy of color
reproduction is generally what matters the most. That’s why standards for the
primary colors are very important. Not surprisingly, many different standards
have evolved over the years. They include the original NTSC colors defined in
1953 (now considered obsolete), SMPTE C, SMPTE 240M and ITU-R BT.709 standards.
In order to show both the displays and standards together we’ve made separate
enlarged Figures 5abc for each primary color. Note that in these figures SMPTE
C is shown simply as “C.” Television, DVD, Web and computer based photographic
content are generally color balanced on professional CRT studio monitors that
have phosphors relatively close to SMPTE C, such as the Sony monitor in this
article (Ikegami studio monitors also have SMPTE C phosphors), so you’ll get
the most accurate images if your display has these values also. ITU-R BT.709 is
actually the official standard for High Definition television, but SMPTE C will
continue to reign as the true operational standard until a new generation of
monitors with “709” phosphors are introduced and the current generation of
studio monitors are replaced. Again, directions parallel to the outer white
line are differences in hue and directions perpendicular to it are differences
in color saturation.
It was relatively easy to visually identify the
differences between the various primaries using test patterns, photographs and
DVDs. They were consistent with the spectroradiometer measurements. The
differences are most apparent in images that include highly saturated colors.
For red, the DLP and LCD are separated the most. For green the Plasma produced
a green that was significantly different than all of the other displays, and is
actually quite close to NTSC green. This will have a tendency to add a green
caste that can be partially corrected using the display’s color controls (see
below). For blue the DLP and LCD are again separated the most. In each case the
CRT primaries were in the middle of the pack, which is not surprising given
that it is the reference standard so none of the displays can stray too far
from it. Overall, the DLP had primaries closest to the CRT, with the Plasma
coming in second. (It would have been a tie had the Plasma green not been so
far off.)
Transforming
Primaries
The different
sets of primaries produce different color renderings of any image. This results
in hue and saturation errors if your display has primaries which are different
from the standard that was used to color balance the source material. While
it’s possible for any display to electronically transform its primaries into
closer agreement with any of the standards, only the professional Sony CRT
monitor provided this capability; none of the flat panel displays did so. The
electrically transformed primaries are created by adding small percentages of
the signal for each primary color to the signals of the other two primary
colors. This creates new effective primaries that have altered positions on the
chromaticity diagram. Note that transforming primaries can only reduce the
display’s native color gamut to a standard gamut, but cannot increase it. If
there are regions of the primary color triangle for the standard primaries that
lie outside of the color triangle for the native primaries of the display, then
colors in those regions will still not be reproduced accurately. Because SMPTE
C will eventually be superceded by ITU-R BT.709, displays should be able to
switch between either standard, depending on the source material being viewed.
In the absence of this capability, the Tint and Saturation controls can be used
to get the most critical colors correct, generally the flesh tones, but that
will again introduce additional color errors throughout the image.
Primary
and White-Point Variations
Another way
to illustrate the variations in primaries is shown in
Figure 6, which connects the D6500 white-point to all of the primaries. These
vectors show the different color tracks for each of the primaries as the
saturation goes from zero at the D6500 white-point to a fully saturated primary
color. The reds are tightly clustered because they play a critical role in
reproducing pink flesh tones. Larger variations, like those for the greens,
would require large adjustments for the Tint Control in order to correct the
resulting variation in flesh tones, and that would throw off all of the other
colors significantly. Figure 7 shows how a change in the white-point from D6500
to 9300 K affects the primary color tracks for the CRT. (The other display
technologies are not shown for clarity.) The blue tracks closely overlap,
indicating that the change is equivalent to a shift in blue saturation. The
biggest difference is in the red tracks, where there are both hue and saturation
shifts. Note that the location of the white-point has the greatest effect on
low saturation colors and the least for high saturation colors. One way to
produce better flesh tones from a 9300 K white-point is to enhance the red
signal so that it shadows the 6500 K track more closely. This is the origin of
“red push,” which is generally found in video displays set up for 9300 K at the
factory.
The Holy Grail of Color and Gray-Scale Accuracy
The signals
that are delivered to a display or projector and then subsequently processed by
its internal electronics are currently handled as a set of electronic signals,
generally in the form of native RGB, or encoded, such as YPBPR
component or composite video. They are processed as parameterized signals and
not as luminance and chromaticity values. The display electronics transforms
them from one signal form into another as needed in order to accomplish its
processing tasks, such as implementing the user, service and calibration
controls and preparing the signals for the actual display device. This method
introduces color and gray-scale errors because the processing takes place in
signal space rather than color space.
A much
better method would be to first transform those signals (real-time pixel by
pixel) into luminance and chromaticity coordinates L,u',v', process them in
this form, and then finally transform them back into electronic signals for
final delivery to the display device. This is computationally more difficult
and has not yet been implemented.
There are
major advantages to this approach: it separates the calibration and parameter
settings of the source material from the calibration and parameter settings of
your display or projector; it eliminates the Gamma, hue and color saturation
interactions and errors that we have discussed; it improves the functionality
and accuracy of the user, service and calibration controls; and best of all it
can produce absolute color and gray-scale accuracy from a wide variety of
source material while also allowing variations based on user preferences.
Another big plus is that it will be possible to accurately correct the
photometric and colorimetric errors introduced by the black-level luminance
glow that is produced by all non-CRT technologies. It won’t lower or get rid of
the glow but it will eliminate the color and gray-scale errors that it causes
above the black-level.
What’s
involved: first you must know or assume (see below) the calibration and
parameters of the monitor that were used to balance the source material (the
Gamma, primary and white-point chromaticities – for example 2.20, SMPTE C and
D6500) and select them from a Source Menu. This allows L,u',v' to be calculated
from the input signals. User controls like Gamma, color Saturation and Tint can
then be functionally and accurately implemented. For example, varying the
display’s visual contrast with Gamma will no longer introduce hue and
saturation errors. Once the processing is completed the electronic signals can
be accurately regenerated based on the display’s (known) native parameters like
the Primary Chromaticities and Transfer Characteristic, which are set at the
factory. Field calibration will involve remeasuring these parameters,
particularly as the display ages. (It will no longer be necessary to set the
white-point chromaticity or color temperature of the display because this
method will automatically reproduce whatever value was used in the source
material.)
Instead of
playing with the Tint, Saturation, Black-Level and other controls to get the
picture looking right, you’ll choose from a number of Source Menu selections.
For source material that has been professionally balanced there are only a
small number of choices, even if you initially don’t know which one was used.
So the right choice should be reasonably easy to visually identify if your
display is properly calibrated. (The parameters could be encoded into the video
stream, which would make the entire process automatic.) The end result will be
photometrically and colorimetrically accurate images. Functionally accurate
controls like Gamma, color Saturation and Tint will still be available to
accommodate individual preferences. All of the current ad-hoc controls, signal
processing, and user tweaking that often leads to images with murky fidelity will
be gone. That’s why we consider this method to be the Holy Grail of color and
gray-scale accuracy. While it requires considerably more complex signal
processing it is not beyond the capabilities of current electronics and
hopefully we’ll see this approach in the near future.
Closing
In Part II of the article we have examined the many
facets involved in achieving gray-scale and color accuracy. In each case the
key has been to closely follow basic principles, established standards and the
operational behavior of reference displays. Having a large selection of
functional controls is essential in calibrating a display, and in correcting or
compensating for non-standard (or sub-standard) performance. Still, there is a
limit as to what even a multitude of controls can accomplish. Since many
display parameters are interdependent, in most cases the controls can only
partially compensate for inaccuracies, generally minimizing one inaccuracy at
the expense of another. The effects of adjusting various controls are also
interdependent, so the result is often a complex dance of pushing and pulling
among several interacting controls. You’ll generally discover a number of
different “optimum” settings, with no clear sign as to which one is the best or
correct one. The complex interaction of so many parameters and controls is why
carefully designed test patterns are needed for display set up and calibration.
It’s almost impossible to calibrate a display using a photographic image
because the image is itself very complex and its makeup emphasizes a particular
mix of (unknown) parameters. So when you tweak the controls to optimize that
particular image it’s quite likely that later images will call for their own
tweaks. In the end, the best approach is to start off with a display that
follows all of the standards as closely as possible and then objectively
calibrate it with the appropriate suite of test patterns.
What’s Coming Next
In Part III we’ll
examine the complex world of display artifacts for each of the display
technologies and in Part
IV we’ll analyze and assess each of the display technologies in detail and
tie together all of the results from Parts I to IV.
Acknowledgements
Special thanks to Dr. Edward F. Kelley of the NIST, National Institute of Standards and
Technology, for many interesting discussions and for generously sharing his
expertise, to Craig Verbeck of Pixelworks for many interesting discussions on
signal processing, and to Alan Keil of Ikegami Electronics for technical
information on Ikegami monitors. Special thanks to the Konica Minolta
Instrument Systems Division for providing editorial loaner instruments whenever
and wherever they have been needed and for providing the CS-1000
Spectroradiometer on a long-term loan for this project.
About the
Author
Dr. Raymond Soneira
is President of DisplayMate Technologies Corporation of Amherst, New Hampshire. He is a research scientist
with a career that spans physics, computer science, and television system
design. Dr. Soneira obtained his Ph.D. in Theoretical Physics from Princeton University,
spent 5 years as a Long-Term Member of the world famous Institute for Advanced
Study in Princeton, another 5 years as a Principal Investigator in the Computer
Systems Research Laboratory at AT&T Bell Laboratories, and has also
designed, tested, and installed color television broadcast equipment for the
CBS Television Network Engineering and Development Department. He has authored
over 35 research articles in scientific journals in physics and computer
science, including Scientific American.
If you have any comments or questions about the
article, you can contact him at dtso@displaymate.com.
Article Links
Series
Overview
Part
I: The Primary Specs
Part
II: Gray-Scale and Color Accuracy
Part
III: Display Artifacts and Image Quality
Part
IV: Display Technology Assessments
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